I am joining this blog to the growing number of druid blogs out there that are opposed to the upcoming nerf to lifebloom that Blizzard is contemplating for deployment in patch 2.4.
At first glance, the 8% decrease in the value of the HoT tick is not anything to whine about, but consider this: RunningElk's lifebloom currently ticks for around 224 every second. When three-stacked (as it normally is on tanks) it ticks for 675 or about 750 if the tank is in my group and benefitting from my 600+ spirit (raid-buffed). Fully stacked lifeblooms are the main source of the healing I provide a raid or 5-man group. An 8% decrease in the tick value will result in a 3-stack of lifebloom ticking for 618 (with tree buff) or 690 (without tree buff). Assuming that I am rolling lifeblooms, as I should be, and that I keep full lifeblooms stacks up on two tanks (which is easy) or three tanks (tougher), my healing output will be significantly compromized. In order to get back to where I am now, I would have to upgrade my gear to Black Temple levels, i.e. +healing over 2000 unbuffed.
Frankly, I don't think it's reasonable to nerf a core PvE ability in order to fix a perceived PvP imbalance, especially in a way that does nothing to the way that ability is used in PvP.
In Real Life(TM), I am a 38-year old scientist, living in Houston, but for the purposes of this blog, I am the player behind a number of characters in World of Warcraft. My main these days is Runningelk, a level 80 restoration druid on Feathermoon. Follow me on twitter as Lorangriel